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This tool can convert the male and female name lists from cultures.txt file into spreadsheet tables (which can be edited via OpenOffice or Excel) and write modified name lists from the spreadsheet tables back into a cultures.txt file.Ī link to this modding tool's detailed description and download page can be found via the "List of Mods/Guides/Utilities" in the "Crusader Kings II - User Modifications" subforum on the Paradox Interactive forums.A copy of Crusader Kings 2 with the Charlemagne DLC allows gamers to play from 769 all the way up to 1453, but some history buffs may be interested in an even earlier starting date. Sum must not exceed 100.įor people who wish to work on cross-linking name lists, there exists a modding tool called CK2-Cultures-Parser.
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# Chance of female children being named after their paternal or maternal grandmother, or their mother. # Chance of male children being named after their paternal or maternal grandfather, or their father. # Does not exist in 1066 - is the result of cultural amalgamation between Saxon and Norman through eventsĪdam_Adam Alan_Alan Albert_Albert Alexander_Alexander Alfred Andrew_Andrew Anselm Arnold_Arnold Arthur_Arthur Aubrey Christopher_ChristopherĪdela_Adela Adelaide_Adelaide Alice_Alice Amice Anne_Anna Aveline_Avelina Beatrice_Beatrice Blanche_Blanche Catherine_Catherine Cecilia_Cecilia The chance of a girl being named after her mother The chance of a girl being named after her maternal grandmother The chance of a girl being named after her paternal grandmother The chance of a boy being named after his father The chance of a boy being named after his maternal grandfather The chance of a boy being named after his paternal grandfather The sum of the values cannot exceed 100 for each gender.
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This sets the chance of a character being named after a parent or grandparent. Used instead of from_dynasty_prefix if the character is a bastard Sets the prefix used when adding the dynasty to the name If the prefix is set to "of ", then David, who is part of the Crawford dynasty, will have the name "David of Crawford". These tags are used for setting the prefix used when adding the dynasty to a character's name. Optional, defaults to no.Īpply certain transformation to the father's name to generate a patronymic (for example, Spanish "Rodrigo" + "ez" => "Rodriguez"). Whether the patronym is a suffix or prefix. The female prefix/suffix added to the father's name. The male prefix/suffix added to the father's name.
#Crusader kings 2 english culture full
If the male patronym is "son", David's son Mike will have the full name of Mike Davidson. Note that this feature has been broken since 2.5 and remains broken in 2.6, as the game completely ignores weight values.Ī patronym prefix or suffix can combined with the father's name, and added to the character's name. Zero means the name will never get picked when new characters are generated. Names can also be weighted using the syntax Name:Weight, default weight being 100 if omitted These will be treated as a single name.Īlbrikt_Albert Alf_Alf Algot Anders_Andrew Anund Arnbjörn Arne ArnfastĪsbjörn Astrad Azur Bagge Bengt Bertil Birger Björn_Beorn Bo Borkvard Double names can also be defined by enclosing them in double quotes. This allows regnal numbering to be consistent if culture changes, so Juan III won't be succeeded by Ivan I. Variations of the same name can be defined by joining them with an underscore: Johan_John. They are given as a list of space separated names, inside a male_name or female_name group. These tags are a list of forenames the game can use when creating a new character. All apart from male_names/ female_names are optional. In addition to the above tags, there are a lot of options for the game to use when naming the characters. Nullifies the negative opinion modifier that vassals normally get if the ruler is female or has female heir. Will prefer looting coastal provinces, cheaper fleet levies Makes the primary title of rulers with this culture display a name based on the dynasty. Makes dynasties with this culture be named after the founder. Modifiers for of that cultureĬharacter modifiers, similar to religions. Makes parent and child cultures not suffer foreigner opinion. Prevent selecting the culture in the Ruler designer. The first culturegfx is the preferred one, others are fallback types in case of no matching gfx entry. Ordered list of graphical cultures used when drawing things such as portraits and map items. The culture definition is a group tag with the following tags: An example of a culture group definition (with cultures) would be: A culture group must have a graphical_cultures defined, and one or more cultures. The culture group is defined as a group tag with an alphanumerical ID.
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The culture files have within them one or more culture group definitions, within which a graphical culture is set, and one or more cultures are defined.